Re: Re: archery

From: Darran <darransims_at_...>
Date: Tue, 14 May 2002 13:22:46 +0100

Greetings and Salutations

About bow and arrow Vs. Close combat.

Graham Spearing wrote:
> > 3) The AP mechanic simply doesn't work with missile combat. At all. I
> > fire some arrows at my enemy and because I miss my range of possible
> > actions is reduced when he gets to me? I can even be 'defeated' because
> > I started out shooting at him before he reached me? Why?
> Because from the musical score and a number of well judged camera
> angles, you've given the audience the impression your a bit crap. Er,
> no. No, I can't find a way round this one :-). Help someone?!

It is all about how you set up the contest. I base this on those �Robin of Sherwood� TV shows were the merry men attack the Sheriff�s tax collectors and soldiers. For the Americans imagine any of these westerns where the Native Americans attack the eevil cowboys but the main characters are still left standing after the first volley of arrows but everybody else have been turned into pin-cushions. This is a televisual event and is not based on real life [I wish I had a real life, sob ;-), anyway]. So rather just have �archers ambush the convoy� you set it up like this. �You are travelling along the trail through the wood, all the wagons are keeping pace and some of the guards are riding ahead scouting the way ahead. Everything is quiet, a little too quiet. Suddenly there is movement in the undergrowth ahead and at the side of you and the air is full of whistling sounds. Two thuds hit the wagon beside you and the driver yells out in pain. Two of the guards slump in their saddles with fletched arrows in their backs and a rider less horse bolts past you setting off your own animal panicking. What do you do?�
The heroes will have a few choices to make:

1. Stand and fight (and get hit by arrows).
2. Stand and hide in cover (and maybe get hit by arrows).
3. Charge your ambushers (got to find them first).
4. Fire back at the ambushers (got to find them first but returning fire may
scare them off).
5. Charge down the trail with the wagons (what surprises wait further on?). 6. Turn tail and run away back the way you came (the cowards way but probably the best way the survive).
I ask each player what they intend to do individually and what ability they will use. They have to get their riding animal under control first before it unhorses them unless they dismount and provide a smaller target to the archers. If they use their riding ability they are keeping the horse under control and wheeling around so that they are a moving target at least. Whatever ability they use first sets their starting AP as they are now in an extended contest.
The first volley of arrows by the ambushers was a_Dramic Event_to set up the start of the extended contest so no AP was bid. As the heroes were not actually attacked, but their support from the NPCs was, no real harm as been done apart from providing a dilemma to the players. The NPCs could be dead with arrows sticking in them but could also be in shock, wounded, or just playing dead, however they are no help to the heroes now. Now that the narrator knows what abilities the heroes are using the contest can start, but as the ambushers have the initiative they can bid first again (well it is an ambush).
The ambushers bid � of their AP, as they want the first four volleys to either level off all the defenders or drive them away so the ambushers can get the wagons unmolested. The heroes defend with whatever ability they chose, i.e. riding or hiding etc.
When that volley is over the players can change to more appropriate abilities to take more positive action but still have the same APs (-/+ AP on that first exchange).
They may use ranged combat or charge at the ambushers but may have to take an unrelated action to locate them first using another ability. Or they could wait and see where the arrows are coming from on the next exchange and risk getting hit, but the players are aware of what to do against the archers. They could try to scan and search out the ambushers or just hide first. They may use their battle tactics or their knowledge of the local geography to take the fight to the ambushers. Effectively they maybe ordering their followers to circle around the back of the ambushers and using their followers� CC ability after using their relationship to followers first to convince them to go. They would defend with one ability and attack with another through their followers. And so the contest continues�

It isn�t just a close combat versus ranged combat situation as the players are using different abilities to either avoid getting hit or to take the fight to the ambushers.

I hope this helps, but all IMO.


"Fiat justitia ruat coelum."

Powered by hypermail