RE: Heroquest questions

From: aranwyth <aranwyth_at_...>
Date: Thu, 30 May 2002 15:21:11 -0000

Roger McCarthy


>EDGES
>These will be dropped other than as an option (given that they are
>included in already published HW books) - instead weapons and
>armour will simply give characters extra AP's (i.e. will work as if
they
>were spirits).

What happen's if you switch abilities during the contest. e.g. combat to magic?

CONTESTS
>Major change is that after the first bump your extra masteries will
not
>bump you up but bump your opponent down.

Bearing in mind Gregs clarification, my players will be very happy with this.

MAGIC
>This actually sounds retrograde to me - as Nick Brooke said in
>the seminar'Battle Magic and Rune Magic - I like this system
>more and more!'

This, to me, has the most potential to change the flavour of a campaign.

CHARACTER GENERATION
>The three character gen systems will stay - the main difference
>being that culture keywords will start at 14 rather than 13.
>Professional keywordsstay at 17.

>Generally you will raise whole keywords rather than the separate
>skills (no HP cost was given for this) and where you do have a
>higher skill within the keyword it will probably be written in the
>format Warrior 19: close combat +8, Running +2 or something
>similar but Greg has no particular hang-up about how you
>represent this.

Huh ? Is this something to do with followers.

Roderick and Ellen Robertson



>I don't want to say too much about the product timeline, because
>1] it's not *my* place to say, but Greg's, 2] Who knows what will
>happen between final revision and getting the books in from the
>printers? (look at the 6-week delay in getting _Orlanth is Dead_
>laid out, and that was very much not Greg's fault, but the layout
>professional that had done well in the past) and 3] Future Hazy,
>Try Again Later

>From what I have seen most major delays seem to occur once the
book has left Issaries's hands. It is almost as if the product falls into a black hole and left to fend for itself.

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