Roger McCarthy
>EDGES
>These will be dropped other than as an option (given that they are
>included in already published HW books) - instead weapons and
>armour will simply give characters extra AP's (i.e. will work as if
they
>were spirits).
What happen's if you switch abilities during the contest. e.g. combat to magic?
CONTESTS
>Major change is that after the first bump your extra masteries will
not
>bump you up but bump your opponent down.
Bearing in mind Gregs clarification, my players will be very happy with this.
MAGIC
>This actually sounds retrograde to me - as Nick Brooke said in
>the seminar'Battle Magic and Rune Magic - I like this system
>more and more!'
This, to me, has the most potential to change the flavour of a campaign.
CHARACTER GENERATION
>The three character gen systems will stay - the main difference
>being that culture keywords will start at 14 rather than 13.
>Professional keywordsstay at 17.
>Generally you will raise whole keywords rather than the separate
>skills (no HP cost was given for this) and where you do have a
>higher skill within the keyword it will probably be written in the
>format Warrior 19: close combat +8, Running +2 or something
>similar but Greg has no particular hang-up about how you
>represent this.
Huh ? Is this something to do with followers.
Roderick and Ellen Robertson
>From what I have seen most major delays seem to occur once the
book has left Issaries's hands. It is almost as if the product falls
into a black hole and left to fend for itself.
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