I've been planning on writing this up for ages, but never got round to it. That's one reason why I was asking about Benedict's Extended Simple contests previously - they sounded similar and I wanted to check if they are the same thing, but they aren't quite.
It occured to me that there are 9 possible outcomes of a contest - 4 levels of victory for each participant, and a draw. The four levels of victory are : Marginal, Minor, Major and Complete.
Suppose we assign each a numerical value as follows :
Marginal Victory = 1; Minor Victory = 2; Major Victroy = 3; Complete Victory = 4.
To win an Accumulator Contest, you need to rack up a total of 4 'Victory Points' (VPs) over a series of simple contests, each scored as above.
Obviously it is possible to win such a contest in the first round, but more usualy it will take several rounds, perhaps with each participant racking up a few VPs. This suggests a few variations on the theme.
I think some variation on a Knockabout Accumulator might be interesting. An alternative to each participant gaining Victory Points might be to inflict Defeat Points on the opponent instead - like wounds.
On favoured variant of mine is that you can choose to either try and gain Victory points in a round, or try to inflict wounds, in the form of ability penalties. That's a bit clumsy though, as surely it should be possible to win a contest by wounding your opponent?
One consequence of all this, is that it removes the aspect of the riskiness of a manoeuvre measured by APs.
Suggestions welcome.
Simon Hibbs
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