Re: Fw: Invisibility and Making Affinities

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Thu, 11 May 2000 09:40:47 -0400

"Robin D. Laws" wrote:
> At 01:41 PM 5/10/00 -0400, KYER, JEFFREY wrote:
> >I feel quite clever!
> That's the golden -- or perhaps tin -- rule of game design.
> No matter how many playtesters you have, how long you
> give them to provide feedback, or how much you playtest yourself,
> there are _always_ butt-obvious mistakes that become immediately
> apparent within days of publication. I try to accept the
> inevitability of this phenomenon, but it still gnaws at me.

Oh, and one point... I felt clever because I had managed to reach the same conclusions you had. Not because I'd found something you'd missed. I very much like to know when I'm on the right track.


Powered by hypermail