Even stranger, the best carryover occurs if the Heroes tie. The notable station is:
CV tie CD Wrestle Waha -15 -9 -5 -4 10 9 7 3 2
(this models the situation where defeating him means he's pissed and leaves, losing badly means you're really messed up, and tieing means you earn some respect.)
So, here's the problem. With a marginal victory earning -5 and a tie earning +10, the total final carryover actually ends up overlapping thus:
CV tie CD Final Carryover 29 22 16 10 15 2 -10 -25 -35
So, it appear that if you end the quest with a carryover of 14, you earn a marginal victory and a marginal defeat.
Now, I'm sure I can juggle the stations so this doesn't happen, but I think it points out some of the oddness of the carryover rules once you have "inverted" stations where you win if you lose and lose if you win.
Note that with any inverted station, complete victory and complete defeat get easier. Not that that's necessarily bad....
Thoughts anyone? I know the plan was for a rework of the carryover rules in HQ.
Mike
Different Games
http://differentgames.onestop.net
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