I have considered requiring mythology rolls to improvise feats, but hit two problems:
I don't think imposing a penalty AND requiring a mythology roll is fair, so I stuck to the penalty.
I don't see how basing it on feats already known works - is it positive "Oh, I know that Afinity so well, it's easy to improvise from it", or negative "Ah, I've just about run out of feats in that Affinity".
> Furthermore, you could increase (or decrease) the HP cost to
improve
> an affinity depending on the number of feats the character has.
As above, which would it be?
Wulf
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