>In a High-Fantasy/Cinematic world (which HW kept on saying that it was
>trying to emulate) combat is combat. You can't imagine Conan suddenly
>getting hacked to bits because all he had to fight with today was a
>stolen gladius.
This was, essentially, my point. There is little point, either realistically or heroically, in defining 'Close Combat' as a wide-effect skill. To split it down to any sort of realistic 'narrow' skill would involve excessive specialisation. To try to do so you only create wholly artificial 'sets' of weapons, which look remarkably like the current skill.
Sword Combat 1W (Short Stabbing, Short Swinging, One-Handed slashing, Two-handed Stab-and-slash).
Conan, by the way (in the books, that is, not the movies) was well-skilled in Gladius... but I don't remember him ever using a spear.
Wulf
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