There is something not quite right about that logic,but iīm not sure....
The ratings that the animals have,have nothing to do with how quick a
character can raise his skills.Because:the worldscale must be absolute,to be
of any value.Itīs all about comparing.Not comparing humans to anything
else,but:
ANYTHING WITH EVERYTHING!
Maybe the flaw is,that when they designed "A.R.",a mastery was intended to be
something special...?Maybe everyone without a mastery was supposed to be
mundane(,like in RQ,skills up to 90/100% were supposed to be mundane and
after that,everything was very special)...?If that is the case,everything
could be fixed,just by raising animalabilities by a certain amount(like for
instance 20)....
But maybe there is another flaw:if 6 is default and ordinary,15 good and 18
quite good,but still laymen skill and mundane/natural.And every mastery is a
threshold,maybe the THRESHOLDS are wrong....
There are 20 points for laymen,20 points for trained,20 for masters and
another 20 for experts.But after that,thresholds donīt rise that slow
anymore,but quicker...
We have a range of 80 points for measuring normal "humans",i.e.what mortal
humans can achieve,ordinarily.Maybe W(one mastery) should mean trained(like
up to 10W) AND master(11W-20W),so that we have a different scale,that relates
more to the world than to humans:
1-20-ordinary
21-40(W)-trained/experienced 41-60(W2)-superhuman/demigodlike 61-80(W3)-magical 81-100(W4)-godlike
To make the gamesystem,what it could be,we need a table that gives us
definite qualities.The scale may be openended(there might always be a greater
god...),but definite.The scalesystem should be so transparent that every
gamemaster can assign any difficulty to a any contest or can assign any
creature a value that describes itīs size.So i think we need a table that is
the worldscale for various
things:size,power,strength,ability,difficulty...and than everything would be
perfect!
greetings
Christian
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