<With one Mastery, and no
<resistance, you don't fumble (a fumble is bumped to a failure). With
<two, you don't fail either. That's with NO resistance, a straight
<Ability check, with all the time & preparation needed. That is a good
<indication of a master, but is not superhuman. Superhumans ALWAYS crit
<- three masteries or better. Of course, with some resistance, you CAN
<still fail or even fumble, but that's human too :-)
A very clear example- thanks a lot Wulf !! I can see now, how my attempt to change the meaning of masteries was wrong.
<Personally I want
<two masteries to be the highspot in general skill achievement (most
<folks should get there with a couple of skills), anything higher to be
I definitely agree!
<it's also in favour of Uz, Aldryami,
<Minotaurs (well, MY Minotaur) and every other player character <race.
I would really like to see that(your´s) Minotaur, would you like to post it ?!!
<If you mean the idea of the low numbers(in AR), it looks like it was
<designed to fit an earlier idea, where two masteries WAS superhuman -
<so it should suit you just fine!
So how about, trying to make up some tables, with help of the group, for modifying creatures and designing your own?!
In "AR", I found these animal- attackratings, the value in [brackets], is my suggestion :
10-awkward(eagle´s claws) 12-slow(elephant bodyslam) 15-good(dog)[5W] 18-fast(cat)[15W] 2W-highly aggressive(lion)[5W2] 5W-fast predator(tiger)[10W2]
The same with strength.
elephant18W(4m high,weighting 6t)[10W4]
and some animalsenses:
elephant´s hearing15[10W2] cattle/hare´s scent18[5W3] track by scent dog2W[15W3]
last one: speed:
Looking forward to your suggestions!!
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