From: ian_hammond_cooper <ian_hammond_cooper_at_...>
Date: Mon, 19 Aug 2002 19:12:19 -0000
> Jim Chapin > which in the end seems to be a statement that HW has no rules --
so why buy the rules?
IMO, it is rules-lite, not no rules. But I think the point of the
rulebook should be to tell you how to narrate a game in Glorantha as
much as to explain the rules. The game is no longer the focus,
telling Gloranthan stories is.