At 8:50 PM +0100 20/8/02, Nick Brooke scribbled:
>David writes:
>
>> Here is one rule for HW game design that would solve many
>> problems - never ever multiple a HW TN unless you have a
>> solid mathematical, not narrative reason, to do so.
>
>I would only slightly caveat this. I have no problem with multiplying
>target numbers by *fractions*, as happens at some points in the rules --
>I agree completely, however, that multiplying a TN by any number greater
>than one breaks the rules. (AFAIK, this only happens in the Lunar Magic
>rules, which I consider "broken" for that reason).
Fair enough. A negative mod is probably a better mechanic
mathematically, but I can't think of any major problem that
multiplying by less than one causes. I'd still advise caution with
it, but I can see that it can be a more attractive option than having
to deal with the possibility of negative ability ratings.
Cheers
David