RE: Re: Spending HP on affinities

From: Nick Brooke <Nick_at_...>
Date: Wed, 21 Aug 2002 08:34:43 +0100


Graham wrote:

>> I think HP costs should be chosen to ensure game balance. Hence the >> concern that triple HP cost for affinities of initiates is wrong.

> In our game we abandoned the 3hp to raise an affinity rule totally
some
> time ago, and I haven't noticed any particular change in the game
balance
> - a little more magic around, but not enough to worry about.

It's always seemed a weird stumbling-block to me. Not as weird as furriners' sorcerous Grimoires being *even more expensive* (with all that implies: one of Glorantha's magic systems is noticeably weaker than the other three), but nevertheless a weird stumbling-block. I'd be glad to see this go in HeroQuest: let's see 1 HP raise any ability by 1.

(That said, if we're going back towards a formal skill tree of defined broad and narrow abilities, this is probably a doomed cause).

Mind you, we don't play with HW magic as she is spoke, anyway. Way too boring for initiates to miss out on all those exotic feats, but far too fanatical-seeming to "upgrade" our perfectly normal PCs from initiates to devotees. So I'm not sure I could tell you the difference, in the Greydog Game, between initiates and devotees.

Cheers, Nick

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