The trick is understanding not just the distinction, but also that all games are all three to some extent, and that personally weighting one higher than the others doesn't mean that the others aren't important. Its not about separating us into three tribes, its about understanding motivations for particular rules. Different reasoning can be appropriate in different places.
There are obviously rules in HW that are not there for narrativist reasons, but gamist or simulationist ones. Nothing wrong with that. But reasoning from one basis when you should be reasoning from another can make an awful mess of things.
Cheers David
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