I think these examples fit your list of exceptions, but I don't make them exceptions. I guess I should say at this point that YGMV.
Thanks,
Andy
At 05:15 PM 8/27/2002 +0000, charlescorrigan wrote:
>
> > The way I understand encounters in
> > the Otherworld, the hero thinks that
> > they're facing the Otherworld Entity
> > (deity, whatever), but it could be a
> > worshipper of the Entity, a lesser
> > version (servant, whatever) or the
> > Entity, or the Entity itself.
>
>My opinion is that, in the otherworlds, a questor always meets a
>worshipper of the entity rather than the entity itself(*1,2,3,4).
>That worshipper is usually from the same time and from nearby but it
>could be a worshipper from a different age or from across the lozenge
>(or both). This seems to be one of the higher rules that binds
>Glorantha across belief systems.
>
>The two interacting questors might both "win" - the mere fact of them
>interacting in this high powered ritualised setting generates more
>output than the sum of the inputs.
>
>(*1) Unless they have crossed the 10w6 (or is it 10w9?) barrier to
>the innermost sanctum.
>(*2) Or descendant or otherwise closely involved/related.
>(*3) Perhaps there are many low-level entities that are "just" part
>of the otherworld geography with no known worshippers or
>descendants. But I think that even these are empowered by the
>regular rituals and ceremonies that just happen without the player
>character involvement.
>(*4) The counter-example is that there are many daimones/otherworld
>entities that are bound to the inner world and players can interact
>with these. Perhaps the worship or propitiation rituals empower
>these entities to appear to act as independants.
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