HP rationale

From: giangero <giangero_at_...>
Date: Fri, 30 Aug 2002 08:46:24 -0000

Is this rationale correct and coherent with the HW system approach, IYO: HW/HQ is a narrative game which emphasizes and rewards storytelling by the players.

The narrator should award HPs to players in observance to this principle.
He should also ask(*) them to spend *more* HPs when they lazily (the capital sin of the players) avoid storytelling their part. The converse is also true: he should allow(*) the players to spend *less* HPs on their heroes advancements, followers and gains when they narrate their achievements.

(*) the verb stands for "force".

Economically and very roughly speaking, the Narrator sells the player his creativity and narrative skills (or those borrowed from the books he spends real bucks for) and expects to be paid in the same currency.



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