Yep. Just on last Saturday's session, one of the
players commented "Ehi, I influenced the plot",
because he had suggested a certain thing that happened
(I, tactfully avoided to say that I have decided that
possible outcome ages before).
Players are humans; Narrators are humans: ergo players
and narrators belong to the same species and love/hate
the same things.
> Not surprisingly, "narrativist games" are popular
> with potential narrators,
> but considerably less so with potential players.
>
> Jim Chapin
I think Jim succesfully explains the extremes of what Wulf wrote, that he doesn't play to entertain the players. Of course in a hyperbolic description.
Ciao,
Gian
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