> In the Convulsion-era draft of the rules,
> the differences are:
> 1) that the resistance to the "relevant
> ability" is the negative AP of the hero.
> (it's a lot easier to accomplish an FA if
> your only winded, than if you're dieing)
> 2) The results can range from gain 2x the
> AP of the relevant ability (on a complete
> success) to drop to the next level of
> defeat (complete failure).
> Ties & Marginals are "no effect".
This is looks great - maybe we should adopt it immediately in our group...
regards,
Charles
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