[snip]
> On balance, I'd say to achieve this sort of effect, I'd take the
> unrelated actions to boost the relevant skill via augmentation, then
> bid big and blow a HP (if necessary) to get a Critical success and
> transfer from the opponent...
Correct. The inability to "loan yourself AP" was intentional on the part of the rules writers. You can only affect your own APs by winning a transfer from a foe (or by losing to a foe, but we want to go *up*, not down).
RR
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