Andrew Dawson <asmpd_at_...> wrote:
>
> I'll say "As you bring up your sword for the killing stroke, he cries
> out 'Ransom!'" and let the player figure it out without the coercion
> of rolls unless the PC has some mitigating flaw such as Greedy that
> causes such coercion.
Proposal: When someone ("CdGee") is about to be CdG'd, give him the
opportunity (if appropriate, e.g. he's a PC or a *major* NPC) to launch
some appropriate, completely separate, contest against the "CdGer" to
stop it. The contest would be any appropriate skill (the CdGee's player
has to defend appropriateness) against some corresponding CdGer skill.
Example:
- "Don't hurt me! I've got a big ransom!" CdGee skill: Wealth, possibly
augmented by "fast talker" or the CdGer's "greedy" flaw. CdGer skill:
Angry, or vengeful, or determined, or stubborn...
- "[shared god] would be angry if you kill me!" Both CdGer & CdGee use
"[shared pantheon] mythology" skill (or CdGer could use "impious" flaw,
but then he's setting himself up for divine retribution...)
- "Kill me, and my tribe will hunt you down!" CdGee skill: Fast-talker,
or "connection with tribe", or "intimidating", possibly augmented by
CdGer's "cowardly".
- "Strike me down and I will become more powerful than you can possibly
imagine." CdGee skill: "refute", "Jedi Mythos", or "Bullshit". Okay,
maybe not...
In any event, this contest would all take place within a second, out of
the flow of the main (extended contest) battle. Most likely it would be
run as a simple contest.