> There was a suggestion that at one point in the HQ testing bonuses
> would replace edges, so a heavier weapon would give a plus to the
> skill used. I've thought about this a lot, and decided it's easier,
> quicker, and probably more in keeping with HW/HQ (edges felt like
> 'hit=damage', while bonuses add in the intimidation factor of a
nice
> hefty Lochaber...).
> Exactly WHAT bonus was not said, but a direct translation
edge:bonus
> isn't ruinous.
This was the direction my thoughts were headed, but the thought of an
extra sharp 2hnd swrd and platemail getting a +10 bonus is a little
intimidating. Which I guess would explain a lot of the +10.