I don't stop the game.
Usually traditional spirits have a range of might
(frex 1-5W).
A powerful shaman (with SpiritCombat/Spirit Travel
10W+), IMO, would merely catch by default the most
powerful spirit without spending HP if he plays the
spiritula hunt. If he (the player or the narrator)
doesn't want to play it, he just spend 1 HP to improve
the tradional Might up to tradition max.
He just spends more HP when he needs a new kind of spirit or if he searches for an exceptional sample of a traditional spirit (mightier than the books/sources say, in our example a 6W+ spirit).
Hope that helps.
ciao,
Gian
Powered by hypermail