>However, I am not certain about the 10w2 that you (Graham) mention
>for a starting character. I would have thought that a starting shaman
>would have a 5w fetch, and tradition knowledge, shamanic circle and
>spirit world travel varying between 17 and 5w. To my understanding of
>the rules, this will add up to about a 12w skill to open the
>OtherSide, because you have to enhance skills, not add them.
Hero Wars page 208 :
"The fetch's might is added to the shaman's Spirit World Travel ability when passing through the barrier between the Physical World and the Spirit World."
Hence, a starting shaman would have between 2W2 and 10W2 to cross said barrier, and would be well advised to increase this quickly.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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