Re: Another animist question

From: Charles Corrigan <charles_at_...>
Date: Wed, 16 Oct 2002 12:40:01 -0000

> "The fetch's might is added to the
> shaman's Spirit World Travel ability
> when passing through the barrier
> between the Physical World and the
> Spirit World."
>
> Hence, a starting shaman would have
> between 2W2 and 10W2 to cross said
> barrier, and would be well advised
> to increase this quickly.

Wow! If I remember correctly, the might of the Fetch is equal to the shaman's best skill. And what is the cost of increasing Spirit World Travel? If it is 1 HP then, in effect a Shaman would be advised to make this their highest skill so that each HP they spend on it gives a +2 increase to cross to the spirit world.

Did someone complain that shamans were underpowered compared to Theists?

regards,
Charles

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