Addition 1 follows the cementing requirement, but exempts temporary fetishes.
Addition 2 closely follows the actual HP required to win such contests so
far in my games. I would consider dropping the X costs by 10 (0, 0, 10, 30)
if using these HP costs.
Addition 3 follows the additional HP cost for integrating spirits (I know
that this will be different in the new rules, but I don't know how)
I would also (admittedly nitpicky) amend this line:
spirit might = (ability used to bind spirit) - X
Thanks,
Andy
At 03:42 PM 10/16/2002 +0100, Graham Robinson wrote:
>I currently use, as a house rule :
>
>spirit might = (better of Bargain with spirit and Spirit combat) - X
>
>where X is
>0 for a one use spirit
>10 for a once a day spirit
>20 for a thrice a day spirit
>40 for an unlimited use spirit (follower)*
>
>Cheers,
>Graham
>
>* - another house rule, complete victory over a spirit gains it as a
>follower who is always around. (Much the same as integration, but a bit
>nicer terminology-wise)
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