Re: Re: HeroQuest Rules

From: Jimmie Pursell <jimmie.pursell_at_...>
Date: Tue, 15 Oct 2002 17:29:58 -0700


Thanks, Ian. That answers my question. I'll probably give HQ a look when it comes out just because I love Glorantha so much, but I suspect it'll be the same. I actually have a group that I play with on rare occassion, but it is rare and they are more into crunchy systems as well. Drama and story take a back seat to detailed action. In any event, thanks for the info!

> Hi Jimmie,
>
> >>Thus, for me, crunchy systems provide more entertainment than rules
> lite systems.<<
>
> AFAIK while the rules are being rewritten the core mechanics are
> similar and it is still a 'storytelling' game. As with
> most 'storytelling' games the focus is, I suspect, is on systems
> enabling group (or at least one-on-one) play. So I doubt there is
> really a game-within-a-game for solo play in that respect - the power
> of the resolution system comes from the input of the participants and
> its ability to accomodate that, but I guess it is less fun if you are
> describing bids to yourself.
>
> I guess you don't have the option to play on-line? Has anyone else
> experimented with any form of solo-play. Simple contests would
> presumably be more the order of the day. I suspect it might be
> possible to play something very King of Dragon Pass (have you seen
> that?) like with some-work...
>
>
>
>
>
>
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