- jamesjhawkins <James.Hawkins_at_...>
wrote:
> Rather than do the whole character generation, I
> gave the players
> just the hundred words and a number of HPs. They
> wrote-in or
> increased their characters' abilities as the story
> progressed. As the
> adventure became tougher, at the start of each scene
> they received
> some more HPs each.
Hi James!
This is a kind of option I recommend too (both to
introduce new HeroWars heroes and to translate from
other system to herowars as well). After three years
of play, I am still using ideas like this one to help
my players accomodate their set of mind from RQ3 to
HeroWars.
Ciao,
Gian
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