>
>>Has anyone every started a reference page of affinities? Listing
>>affinities and possible uses and limitations for them, merely as a
>>guide.
>
>
>At this point, a list of affinity uses becomes counter-productive.
>The relevance is not "has this affinity the known ability to do this"
>but "does it sound right to me". Put another way, can you imagine
>reading a story where a character is said to achieve X using "Sunset
>Leap" or "Killing Rain" or whatever? If yes, then allow it.
>
>Which is not to say that lists of how other people have used
>affinities aren't useful. Anything that gives you inspiration for
>your games is a good thing. But they will probably be less useful
>than you might think in deciding what to allow in your own game.
>
There is, as someone pointed out, a few examples posyed in the Files
section of this list (http://groups.yahoo.com/group/hw-rules/files)
which are taken from examples posted here when this topic was
discussed before - The intention (at least in my mind) was always to
provide examples of how these might be used rather than a proscriptive
list of ways that they should be used.