Furthermore, this whole arms race minimax issue is a bit of a red herring.
(a) The 100 word approach allows you to completely reshape the base
template. One initiate might have his 3 affinities and little more,
an animist might use some of those words and start off with an array
of fetishes and talents.
(b) It's not about raw power. At present I'm playing in a game as an
Esvulari squire, and the sum total of my magic is a handful of petty
knacks such as Tidy Up! Sure, at first it was a wrench compared with
theist devotees able to do massive magics, but the game works just
as well at this power level, and we can still have a blast.
All the best
Mark
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