Re: more D10 consequences

From: Kmnellist_at_...
Date: Thu, 9 Jan 2003 15:58:07 EST


Julian:
<< I'd personally prefer to see a straight 1D10 system, and am also intrigued to hear about Keith's experiences.>>

One consequence that is not mathematically valid, but is less obviously wrong because of the rounding effect is that it is easier to add abilities. From my "house rules":  

ADDING ABILITIES: (ESPECIALLY WEALTH!)
I need a method of increasing wealth, and perhaps other ratings that might be the result of adding them together.

Seems to me that if I decide that each level of mastery doubles ability rating then I get:

Adding Y (treasure, for example) to X (current wealth, for example):

Increase from following table

X-Y=11      0  the bauble is not worthy of your treasure chest. 
X-Y=10      +1
X-Y=9       +2
X-Y=8       +3
X-Y=0       +10 to larger number. The treasure equals your worldly 
possessions and your effective wealth is doubled.

[it is also easier to compare 17 with 26, rather than 17 with 6W2. 17+26, difference is 9, add two to larger number = 28]

I think this same approach might work with Elemental Progression which has a problem associated with simple contests - (I don't mind the mega-edge effect but feel that it does not convert back to a bonus as neatly. (1/4 of elemental ability rating is applied as an edge). I think it might apply to the Lunar Cycles but back in the Second Age we do not need to worry about that.

For a simple contest:
If ability is the same +10 to "stronger" element If ability is 10points different no bonus to either Otherwise difference in abilities is bonus to "stronger" element

Fire 26 fights Dark 16, Fire gains no bonus     26vs16
Fire 17 fights Dark 16, Fire gains a +9 bonus   26vs16
Fire 16 fights Dark 16, Fire gains a +10 bonus  26vs16
Fire 15 fights Dark 16, Fire gains a +9 bonus   24vs 16
Fire 7fights Dark 16, Fire gains a +1 bonus     8vs 16
Fire 6 fights Dark 16, Fire gains a no bonus        6vs16

This maintains the "big edge doesn;t make much difference if the abilities are wildly out of balance but is important if they are evenly balanced" effect, and means powerful Storm demons cannot whup Magasta in a simple contest even though they might have a huge edge in an extended contest.

Keith

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