Re: Decimal Hero Wars.

From: Nils Weinander <nils_at_...>
Date: Fri, 10 Jan 2003 12:40:56 +0100


Alex:
>
> My scheme, though, decimalises as above, but is resolved with _D12s_.
> Any roll of 1-10 is a success or a failure -- no fumble or crit on 1
> or 10. But an 11 is "roll again and bump up", and a 12 is "roll again
> and bump down". So it's decimal, has no "'round-mastery plateau", is
> open-ended in the level of result you can get (successive 12s followed
> by a "fail" would a double-fumble, in effect), and makes the progression
> in chances to fumble or crit a little more smooth.

In Mikael Raaterova's campaign we use the d12 scheme, but 11 is always a critical and 12 is always a fumble.

> I think that RQ was a game in which fumble-hating was a legitimate sport.
> HW makes them significant, without being in any real danger of being
> game-ruining.

Perhaps not as game-ruining as in RQ, but they take a heavy toll on HPs.



Nils Weinander
We sail on a ship made of dreams.

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