Alex:
>
> My scheme, though, decimalises as above, but is resolved with _D12s_.
> Any roll of 1-10 is a success or a failure -- no fumble or crit on 1
> or 10. But an 11 is "roll again and bump up", and a 12 is "roll again
> and bump down". So it's decimal, has no "'round-mastery plateau", is
> open-ended in the level of result you can get (successive 12s followed
> by a "fail" would a double-fumble, in effect), and makes the progression
> in chances to fumble or crit a little more smooth.
In Mikael Raaterova's campaign we use the d12 scheme, but
11 is always a critical and 12 is always a fumble.
> I think that RQ was a game in which fumble-hating was a legitimate sport.
> HW makes them significant, without being in any real danger of being
> game-ruining.
Perhaps not as game-ruining as in RQ, but they take a heavy
toll on HPs.
Nils Weinander
We sail on a ship made of dreams.