Re: D12

From: Kmnellist_at_...
Date: Fri, 10 Jan 2003 14:01:52 EST


<< Exactly my plan. (Which I've never yet gotten around to implementing,  despite at least one of my players being a sucker for it, on the basis  of his on-going complaints about the 19->20->1W "non-improvement" false  flat.)>>

I quite like the tactical imbalance of a technically non-linear improvement scheme. But, that was not the reason I went for D10 rather than D20. There are simply more D10 in the world.  

 <<My scheme, though, decimalises as above, but is resolved with _D12s_.  Any roll of 1-10 is a success or a failure -- no fumble or crit on 1  or 10. But an 11 is "roll again and bump up", and a 12 is "roll again  and bump down". So it's decimal, has no "'round-mastery plateau", is  open-ended in the level of result you can get (successive 12s followed  by a "fail" would a double-fumble, in effect), and makes the progression  in chances to fumble or crit a little more smooth. I'm sure I posted an  (even) more long-winded message on this a while back. >>

I am sure that Decimal HW is not/was not my idea. I might claim to be the first to have tried it but I do not think I thought of it.

Keith

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