Re: Re: latest Q&A on Glorantha.com site

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Sun, 12 Jan 2003 17:22:32 -0800

> <karamo_at_f...> wrote:
> > There is a point I do not understand in the latest Q and A
> regarding
> > masteries.
> > In the exemple, four heroes help the fifth one to reach +10 bonus,
> > giving him a 7W (the hero was 17 att the begining). OK so far.
> > But the next round, the same guys add again +8 to that fifth Hero,
> > giving him 15W !!!
> > Can they use this increase mechanism each round without limit
> (i.e.,
> > next round, provided they are all uninjured, give +8 more, with
> the
> > hero reaching 3W2 !?) ? Can they use the same skill multiple tume
> > for multiple increases ? Same with the edges that could add
> > alltogether each round ?
> >
> > Clarification please...
> >
> > Alain.
>
> They are using different feats. In the first round the heroes may
> use "feat1" to give the first group of augments. In the second round
> they might use "feat2".
>
> Which then begs the question... Can three Orlanthi's use the same
> feat to augment another, in effect layering the same effect on top
> of him. Personally I would say no...
>
> And what happens to an augment when the hero is knocked out of the
> combat? Does the magic continue after he has gone, or does it
> vanish? I can see a tactic forming here where the players would
> (given time) augment one character up to try to create a melee
> monster, seeing as masteries are so powerful, and acting simply as
> an AP battery... doesnt always work I know but...
>
> Also, going back to my previous question about augments requiring an
> unrelated action, form the Q&A it would seem not. Because augmenting
> is related to an attack action it can be done as part of an attack.
> In the example the 4 supporting heroes augmented a fellow AND made
> weak AP bid attacks on their actions...
>
> And while I am here, the touch range modifier (-5). I know this was
> spoken about in the past, but would like a refresh. Does this
> automtaically apply to yourself in an augment roll? So +1=0, +2=5,
> +3=10 etc. Personally I think the resistance should imply touch to
> start with, and casting without touch makes it harder.
>
>
>
>
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>
>
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