As I've said several times over the course of this thread, it's only one part of my frustration with Hero Wars, and I haven't been just "dismissing" it.
> HW often appears impractical to armchair critics, but works well
enough
> in practice. I recommend playing the game for a bit, using the
rules
> straight, without any house rules to 'fix problems'.
I bought Hero Wars when it was first release and was even trying to figure it out based on the three preview chapters. I've been running a campaign for over two years now. I think I have sufficient experience with it to decide if I find certain aspects frustrating.
Mike Ryan
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