No, it doesn't; and yes, you should :-) A hero resists with his "most relevant" ability (HW 170). It is incumbent on the player to convince the narrator that his chosen resistance is relevant, penalties can and should be applied for inappropriate defenses.
As a rule of thumb, start with your absolute best ability and see if it makes sense to use it as your defense. If it doesn't (or you don't think you can convince you Narrator that it does), then move down your list of abilities until you get to one that does. Remember that Mundane abilties are perfectly okay to use to resist magic.
Roderick
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