> As a narrator I tend to hand out what at first seem quite harsh
> improv modifiers of -5 or -10 when the rules suggest penalties
> around half that, but when you take into account augments it's
> actualy quite realistic and gives the game a texture that petti-
> fogging modifiers of -1 or -2 can't.
An excellent short article about this sort of thing in "Moon Rites", by Sandy "Quad Damage" Petersen. The HQ guidance points in the same direction: don't sweat the small stuff, make defaults higher, etc.
Cheers, Nick
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