Yes. Note that even if you use the "Berserk" as an augment to Close Combat instead of on its own you have "gone berserk".
>I'd say so, but what happens if
> you Crit or Fumble?
Non-Canon answer: You get a bigger edge if you Crit (1/2 instead of 1/4). You get no edge (but still suffer the bad effects) if you fumble.
> Assuming actually GOING berserk is treated as an
> Unconnected Action (or whatever the phrase is), is there any
> particular way to oppose it, or can any relevant roll attempt to?
Some cults have anti-berserk magic. The problem is that they don't work very well over a distance, so you have to be pretty close to use "Calm Berserk". If you fail...
If
> so, what happens with a Marginal Success, for instance? I can imagine
> a Challana Arroy, fingers crossed, attempting 'Calm Patient' while
> the Uroxi warband winds up to speed...
One CA won't stop a group (unless she has a humongous ability in Calm Berserk); she'd be rolling with a multiple attack penalty.
RR
Powered by hypermail