Re: Re: Neat idea

From: Andrew Solovay <asolovay_at_...>
Date: Mon, 24 Feb 2003 16:08:25 -0800


miker_at_... wrote:
>

> Right, but the loss of the spear had nothing to do with the AP loss;
> the AP loss indicates how much of a problem it really was. The loss
> of the spear was purely a result of the narrative.

As I understand it, actual physical changes to the situation (injury, loss of weapon, etc.) should only happen if someone crosses 0 AP and/or fumbles. Am I mistaken? So in this hypothetical Rurik v. Dracula fight, if Rurik loses an exchange but doesn't fumble or drop below 0 AP, the narrative result should be something like "You almost lose your grip on your spear", not "you lose the spear".

In David's example, I assume he meant something like "Your spear is stuck in the vampire but you're still holding on to it", so Rurik's next action starts from a disadvantaged position--the loss of 10 AP represents the fact that Rurik needs to pull the spear out before he can do anything. (Whereas if he'd actually dropped his spear, he'd need to either (a) take an 'unrelated action' to get the spear back, or (b) switch to some other skill.)

Of course, I've never actually played the game...

--AMS

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