As I read it, the highest score is used and all other scores augment
that and provide AP.
On another related area with spirits. Can they be used to directly
attack an opponent? For eg if you had 3 fetishes with combat spirits
(?) can you use them as followers, pay 3 AP (allowing a follower to
perform a separate action) and have them make an attack. The tactic
I am thinking of here would be to cause multiple attacker penalty by
sacrificing spirits...
Do spirits have manaifest forms in HW like they did in RQ, when tied
to a fetish, or does the fetish restrict them to a supply (AP) role.
> Although I haven't got the rules to hand, I was under the
impression that if you integrated a spirit it can only raise an
ability if it's might is higher than the character's current score
in that ability. So, the second and subsequent times you integrate
the passion spirit your "Hate Chaos" is the greater of the two
spirit's might.
>
> Cheers,
>
> Ash
>
> > from: flynnkd2 <flynnkd_at_p...>
> > date: Thu, 06 Mar 2003 02:55:27
> > to: hw-rules_at_yahoogroups.com
> > subject: Re: Animists using spirtis in combat
> >
> > Is there any limit to the number of spirits an animist could use
to
> > augment his CC (or any other skill)?
> >
> > To push extremes: say a Storm Bull saved up all his HPs and
> > integrated a dozen spirits (over time) of Might 20, Hate Chaos.
He
> > would have an automatic augment of 2 per spirit, making 24
> > available all the time. And given time would gain more?
> >
> > Is there a rule of some sort that limits this?
> >
> >
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> >
> >