Character generation can still use the regular methods of creating characters; the 100-word method should be especially good for thios purpose. However, beyond the regular occupational keywords, I'm a little stumped when it comes to magic systems.
Animism just doesn't really seem to fit to me, nor does mysticism (except maybe for some anachronistic Orphic cultists). Sorcery might, but it would be much rarer, restricted to characters such as Circe, Medea, etc.; they wouldn't really use books, but something more like talismans. Theistic magic would be different, as well. The duties of priests seem to be making and interpreting sacrifices to the gods; to get powers from a god, you have to be of divine blood, and there don't seem to be any one-to-one correlations between the god you're related to and the powers you get. Therefore, just joining the cult of Zeus doesn't get you storm-related affinities and feats. My current thought on this will be to allow the characters to take "affinities" that they can select from a list or make up for themselves, with my approval. There needs to be some kind of folk magic, too, maybe something like the Common Magic from HQ (which I don't know anything about yet).
If anybody else has any thoughts on this subject, I'd be happy to hear them.
Guy
Of course, sometimes you get bitten by vampires infected with bubonic plague, but on the whole, you have a great time.
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