Greeks Myths

From: simonbrayuk_at_...
Date: Sat, 15 Mar 2003 14:17:13 EST


Hi All,

 Guy's interest in Greece...

 Maybe you could have magic operate in a totally different way, perhaps the GM would allocate temporary feats and affinities upon the players which were derived from the deity in question. However the player has no control over when they gain these things, or may be even why at times, it is just like the whim of the gods, bestowing gifts and boons upon the characters. These are then taken away with as much ease.

 For example Aracles has made sacrificices to Zeus every day of his life and recieved nothing in return, however one day he is running through a forest during a storm, the tree in front of him is hit by lightning and from the fire he hears the voice of Zeus. 'Tomorrow you shall sacrifice a black bull and three cockerels in my name and then go to Athens to receive your reward'. Aracles does as he is told and goes to Athens, there he is approached by an old woman who offers him a goblet of wine, fearing not to he takes a drink and is suddenly filled with divine inspiration, a feat See Traitors. He doesn't know why he has gained this until several weeks later he is in the kings palace, a delegation of foreign nobles arrives, he uses his magic (he has been doing this a lot without any success) suddenly he realises that these are not nobles but assassins, he draws his sword and defends the king. The king rewards him with his daughters hand, a large chest of gold and a position in the court. Suddenly Aracles realises he has lost the feat. However this doesn't stop him sacrificing to Zeus, who showed him favour once and may show it to him again.

 This kind of manipulation is in my opinion perfectly ligitimate in a Greek Myth game.

 I think that when you are running your own campaign you don't always need to write down all the rules!

Cheers Simon Bray

The Unspoken Word - The Magazine for Gloranthans and Heroes http://www.celtic-webs.com/theunspokenword/

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