Re: Space Hero Wars -- gradual definition

From: epweissengruber <epweissengruber_at_...>
Date: Tue, 18 Mar 2003 22:57:08 -0000

> However, I wouldn't decide what the skills and sub-skills were
> starting to play. Instead I'd leave that until a few sessions had
> been played, then do a re-structuring with the players.

You can do it as you go along. Just tell them -- "you have an outstanding skill and two good skills" and "you can give three 'feats' to each affinity, define them as you will."

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