>
> However, I wouldn't decide what the skills and sub-skills were
before
> starting to play. Instead I'd leave that until a few sessions had
> been played, then do a re-structuring with the players.
>
You can do it as you go along. Just tell them -- "you have an
outstanding skill and two good skills" and "you can give
three 'feats' to each affinity, define them as you will."
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