Re: Walking

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Fri, 21 Mar 2003 10:41:49 -0800


> (excellent reasoning snipped).

Thanks.

> Might I suggest, if it hasn't already happened, and
> isn't already too late, this this goes into the New
> Rules somewhere?

Sorry, but it's pretty much in the "too late" category - this was dreamed up just as I was writing it, so playtesting would be needed (or we'd face Nick's acerbic comments somewhere down the line ;-) ).

After all, if we included the 0w2 rule, we'd then also have to tell people how to use it, as it was specifically meant to be a "never roll this number" rule.

> Would there be a need (I'm not sure here) of an
> additional rule for very high-powered characters to
> make that "0W2 or equal to their highest skill,
> whichever is higher"?

See? This is the sort of thing that we'd need to figure out with playtesting before putting it in the rules, and if HQ is going to come out anywhere *near* schedule, we just don't have the time for it.

> Otherwise with heavy negative modifiers, Harrek might
> find that he could fight, but not walk. Which might or
> might not be reasonable.

C'mon, I've seen people so sh*tfaced that they couldn't walk, but they were still full of fight :-).

For now, I'd say "keep it in the back of your mind as you play". Hmm, I think I'll write it up Pyramid and make it semi-official (and at least available to a larger audience than just this list).

RR

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