> Sorry, but it's pretty much in the "too late"
> category - this was dreamed up
> just as I was writing it, so playtesting would be
> needed (or we'd face
> Nick's acerbic comments somewhere down the line ;-)
And quite right too.
> After all, if we included the 0w2 rule, we'd then
> also have to tell people
> how to use it, as it was specifically meant to be a
> "never roll this number" rule.
That's true. Though just on its own, 20W1 style, would be an improvement on no information at all. It gives scale.
>... and if HQ is going to come out anywhere
> *near* schedule, we just don't have the time for it.
This professional publishing thing is *so* different from the club magazines I do. Main content finalised last Friday of the month, editing, checking, last minute additions to be done over the weekend and early part of the week, print it Thursday/Friday, hit post Saturday. It's a different scale. Even documentation to go with the computer projects I write: "by June" means "forever" for the entire project, never mind about the manuals. And yes, that does include testing.
> For now, I'd say "keep it in the back of your mind
> as you play". Hmm, I
> think I'll write it up Pyramid and make it
> semi-official (and at least
> available to a larger audience than just this list).
Sounds better than nothing. Maybe let the list play-test it for a bit first?
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