This appears to hold true for the "+1 per 5" scheme until around the W3 range, where trying for a "double bonus" becomes more beneficial than trying for a bonus directly. That introduces a logarithmic (?) increase in bonuses that could quickly get out of hand, but this is a quirk of Hero Wars that I am not trying to fix here.
Starting the scale at 20 also has the somewhat cool advantage of making intuitive sense for starting characters: Your two 1w abilities give you an autobonus of +1 and your 5w ability gives an auto-bonus of +2. The lower skills are ones you have not mastered, and so don't get an autobonus.
Comments?
~Kevin
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