>One of the things I noticed was a
>lot of passive resistance rolls (resistance by the world instead of by an
>active opposition). The high number of resistance rolls was the biggest
>hurdle for the players (that and the fact that the non-keyword
>abilities--you know, the abilities that you especially want for your
>character--are rated significantly lower than the keyword abilities, but
>that's a rules complaint). I'm not trying to pick on anyone and I enjoyed
>immensely each game that I played in, but I'd like to see a reduction in
>resistance rolls next time.
I'm not completely happy about the change, but apparently HeroQuest drops the simple "roll to see if you succeed" and makes everything a contest.
(I'm curious to know if you found it a problem in my game. Feel free to respond privately.)
-- David Dunham dunham_at_... Glorantha/HW/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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