+1 per 10 ; 10 per +n

From: Julian Lord <jlord_at_...>
Date: Thu, 27 Mar 2003 09:41:06 +0100


Here are my House Augmentation Rules,
in case anyone's interested :

Augmentations :

Variable Augmentations are rolled against the following Resistances :

+1 : 0
+2 : 10
+3 : 20
+4 : 10W
+5 : 20W

Each +1 : +10

Why +1 : 0 ?

Because a +1 Bonus is something no self-respecting Hero could fail to obtain.

(inspired by Roderick's 0w2 suggestion !)

Why +10 Resistance per +1 ?

Because Automatic Bonuses follow the same pattern, and this would be of great help to make the HQ system more intuitively acceptable and gameable.

Why this new proposal ?

Because HW:RiG is broken. It's broken, because the Tables and Charts included in the game, although each is logarithmic, are not similarly logarithmic, instead being structured for variable multiplications per +n.

It would be IMO VERY desirable if the core tables of HQ all obeyed the log structure of the Automatic Bonus rules, to wit +1 per 10 or 10 per +1.

If this basic principle were applied to the core rules, well I think most cries of "HW is broken" would cease.

Julian Lord

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