Variable Augmentations are rolled against the following Resistances :
+1 : 0
+2 : 10
+3 : 20
+4 : 10W
+5 : 20W
Each +1 : +10
Why +1 : 0 ?
Because a +1 Bonus is something no self-respecting Hero could fail to obtain.
(inspired by Roderick's 0w2 suggestion !)
Why +10 Resistance per +1 ?
Because Automatic Bonuses follow the same pattern, and this would be of great help to make the HQ system more intuitively acceptable and gameable.
Why this new proposal ?
Because HW:RiG is broken. It's broken, because the Tables and Charts included in the game, although each is logarithmic, are not similarly logarithmic, instead being structured for variable multiplications per +n.
It would be IMO VERY desirable if the core tables of HQ all obeyed the log structure of the Automatic Bonus rules, to wit +1 per 10 or 10 per +1.
If this basic principle were applied to the core rules, well I think most cries of "HW is broken" would cease.
Julian Lord
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