>
> I'm using the following rules for new characters in our campaign, which
> are more powerful than normal starting characters:
>
> Provide a 200 word write up (rather than 100 words).
> Then spend 225 HP on increasing your character's
> abilities. You may spend no more than 100 HP on each
> ability. Also, you may not start with any ability above 10W2.
How do you handle the issue of bigger skill increases costing proportionately more HP? I.e. it costs 3 HP to raise a skill by 2 points, 6 to raise it by 3, iirc, so it's not clear how much of an increase you'd get by spending 6 HP at character creation.
-- Dave Empey
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