> ....... then the
> narrator might be lenient in allowing snap skill purchases, and
maybe
> even "used in play costs." Something like "OK, so your patron has
a
> mission for you in Snozograd. Hamil, you used to live there, but
its
> been a while. How well you remember the area? If you want to buy
> area knowledge you can do it now at "used in play" pricing. If not
> then you really don't remember it well enough for the memories to
be
> much help."
That's pretty sensible. I'd allow that in my game as a house rule, but it's a bit beyond what I'd like to see in the official rules.
Simon Hibbs
Powered by hypermail