The first is 'Lucky'. I asked for examples of use, and he suggested that in combat an opponent that was about to kill him might trip over and miss, or he might 'luckily' guess a password, etc. Essentialy he could use it to help him in pretty much any situation where a lucky accident might help him.
The other ability is 'intuitive Leap', which would allow his character to gues or figure out just about any kind of information he might want to know.
I don't want to bias comments on this, but would anyone care to suggest how they'd handle abilities such as these?
Simon Hibbs
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