Re: Re: Changes from HeroWars to HeroQuest

From: Dave Camoirano <DaveCamo_at_...>
Date: Mon, 21 Apr 2003 23:47:37 -0400


Hi!

On Thursday, April 17, 2003, at 01:32 PM, bernuetz.oliver_at_....ca wrote:

> Hi Dave,
>
> >Are you going to try to "convert" the characters or "recreate" them?
>
> Hmm, bit of both I think.  My plan is to help them create new
> characters and
> then beef them up to reflect how long they've been around.

That's probably the best way to do it.

> >> These are well-established characters so it's not at all unlikely
> that
> >> they're going to have more than one type of magic.
>
> >If they do have more than one type, it's most likely going to be their
> >deity's magic type and common. Of the common magic, it will depend
> >where they're from. If most of them are Heortlings, they'll probably
> >only have talents (think of RQ Battle Magic). For the follower of Waha,
> >he'll most likely have talents and charms (think fetishes that *only*
> >provide an automatic augment, like a lucky charm), although feats and
> >spells are also possible.
>
> So Waha provides feats like gods do?

No, sorry. I see that was unclear. I was talking about common magic. Waha only provides spirits but common magic in Prax does include feats and spells. If the follower of Waha concentrates his magic, however, no more feats or spells.

> I was uncertain about that.  I'd
> envisioned animist cultures as still following gods but with lots more
> spirits access.

They're not gods but very powerful spirits. And they do only have spirits for their followers.

> Are charms one use or multi-use?

Charms are "always on". They provide a set automatic augment all the time.

> I hope they don't have to
> be reloaded like fetishes were.

No, but fetishes do if the spirits housed within are released. Otherwise, they act as charms.

Dave

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